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A SOLO DICE ADVENTURE BY CHRISTY CASTRO

It is the distant future.

The year 2001.

From the ashes of the Y2K apocalypse rises the all powerful artificial intelligence known only as The CYBERLORD. Controlling humanity’s brains with transmitted signals from giant radio towers spread across the planet, The CYBERLORD has enslaved the world with the help of his deadly Guard Bots. Now it is up to you, a cyber enhanced computer hacker, to deactivate the brainwave towers, battle his army of Guard Bots and delete the CYBERLORD once and for all!

In Hack the Planet you must:

  1. Deactivate at least 8 brainwave towers
  2. Use earned credits to enhance your hacker’s stats and gear
  3. Battle and destroy the Cyberlord

COMPONENTS NEEDED

  • Six d6 Dice 
  • A pencil or pen
  • 1 printed copy of the game sheet

    Originally released in 2018 - Updated March 2021 to version 1.5

StatusReleased
CategoryPhysical game
Rating
Rated 5.0 out of 5 stars
(2 total ratings)
AuthorChristy Castro
TagsBoard Game, cyborg, Dice, Hacking, Print & Play, roll-and-write, Sci-fi

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Click download now to get access to the following files:

HACK THE PLANET_v1_5_rules.pdf 73 kB
HTP_1.5_FullColor.pdf 625 kB
HTP_1.5_LowInk.pdf 615 kB

Development log

Comments

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Hey! I just played your game and got it into my collection. I quite enjoyed it! Congratulations for this nice work! I think it's very cool this mixture of RPG and dice allocation mechanic in a roll & write of one single page.
I only have two questions... About your health when fighting a bot, you always recover it to 12 before starting? I didn't find it in the rules. Also, in the hard mode it is said that even the code for the Cyberlord changes, but where's it?